I am most interested in this weeks reading - Gamification: Using games mechanics to enhance elearning. I tried doing this very thing with the interactive software program I created for my students, and it was not successful. Granted, I can't begin to compete with professional software professionals, however I have to say that it was certainly visually appealing, and the music certainly made me want to tap my toe, however I noticed the most frequent adjective I noted in my observations, when my students used it was "indifferent".
I was so certain it would benefit them - I wonder if it's different for students of different levels. These were our old foundations level students, the overwhelming majority of whom, did not pass foundations classes and eventually dropped out. I wonder if it's beneficial only for the higher level student - and if so, then what's the point, as they do well in the traditional class anyway.
I was so certain it would benefit them - I wonder if it's different for students of different levels. These were our old foundations level students, the overwhelming majority of whom, did not pass foundations classes and eventually dropped out. I wonder if it's beneficial only for the higher level student - and if so, then what's the point, as they do well in the traditional class anyway.
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